Use this function to set the animation callback on Apple iOS.
Defined in <SDL3/SDL_system.h>
bool SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam);| SDL_Window * | window | the window for which the animation callback should be set. |
| int | interval | the number of frames after which callback will be called. |
| SDL_iOSAnimationCallback | callback | the function to call for every frame. |
| void * | callbackParam | a pointer that is passed to callback. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
The function prototype for callback is:
void callback(void *callbackParam);Where its parameter, callbackParam, is what was passed as callbackParam to SDL_SetiOSAnimationCallback().
This function is only available on Apple iOS.
For more information see:
https://wiki.libsdl.org/SDL3/README-ios
Note that if you use the "main callbacks" instead of a standard C main function, you don't have to use this API, as SDL will manage this for you.
Details on main callbacks are here:
https://wiki.libsdl.org/SDL3/README-main-functions
This function is available since SDL 3.2.0.