Unlock an audio stream for serialized access.
int SDL_UnlockAudioStream(SDL_AudioStream *stream);
|stream||The audio stream to unlock.|
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This unlocks an audio stream after a call to SDL_LockAudioStream.
You should only call this from the same thread that previously called SDL_LockAudioStream.
This function is available since SDL 3.0.0.