Unlock an audio stream for serialized access.
Defined in <SDL3/SDL_audio.h>
int SDL_UnlockAudioStream(SDL_AudioStream *stream);
SDL_AudioStream * | stream | the audio stream to unlock. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This unlocks an audio stream after a call to SDL_LockAudioStream.
You should only call this from the same thread that previously called SDL_LockAudioStream.
This function is available since SDL 3.0.0.