Update the properties of an effect.
Defined in <SDL3/SDL_haptic.h>
bool SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffect *data);
SDL_Haptic * | haptic | the SDL_Haptic device that has the effect. |
int | effect | the identifier of the effect to update. |
const SDL_HapticEffect * | data | an SDL_HapticEffect structure containing the new effect properties to use. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
Can be used dynamically, although behavior when dynamically changing direction may be strange. Specifically the effect may re-upload itself and start playing from the start. You also cannot change the type either when running SDL_UpdateHapticEffect().
This function is available since SDL 3.1.3.