Generate 32 pseudo-random bits.
Defined in <SDL3/SDL_stdinc.h>
Uint32 SDL_rand_bits_r(Uint64 *state);
Uint64 * | state | a pointer to the current random number state, this may not be NULL. |
(Uint32) Returns a random value in the range of [0-SDL_MAX_UINT32].
You likely want to use SDL_rand_r() to get a psuedo-random number instead.
There are no guarantees as to the quality of the random sequence produced, and this should not be used for security (cryptography, passwords) or where money is on the line (loot-boxes, casinos). There are many random number libraries available with different characteristics and you should pick one of those to meet any serious needs.
This function is thread-safe, as long as the state pointer isn't shared between threads.
This function is available since SDL 3.1.3.