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(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_randf_r

Generate a uniform pseudo-random floating point number less than 1.0

Header File

Defined in <SDL3/SDL_stdinc.h>

Syntax

float SDL_randf_r(Uint64 *state);

Function Parameters

Uint64 * state a pointer to the current random number state, this may not be NULL.

Return Value

(float) Returns a random value in the range of [0.0, 1.0).

Remarks

If you want reproducible output, be sure to initialize with SDL_srand() first.

There are no guarantees as to the quality of the random sequence produced, and this should not be used for security (cryptography, passwords) or where money is on the line (loot-boxes, casinos). There are many random number libraries available with different characteristics and you should pick one of those to meet any serious needs.

Thread Safety

This function is thread-safe, as long as the state pointer isn't shared between threads.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryStdinc


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