###### (This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

# SDL_rand_r

Generate a pseudo-random number less than n for positive n

Defined in <SDL3/SDL_stdinc.h>

## Syntax

`Sint32 SDL_rand_r(Uint64 *state, Sint32 n);`

## Function Parameters

Uint64 * |
**state** |
a pointer to the current random number state, this may not be NULL. |

Sint32 |
**n** |
the number of possible outcomes. n must be positive. |

## Return Value

(Sint32) Returns a random value in the range of [0 .. n-1].

The method used is faster and of better quality than `rand() % n`

. Odds are roughly 99.9% even for n = 1 million. Evenness is better for smaller n, and much worse as n gets bigger.

Example: to simulate a d6 use `SDL_rand_r(state, 6) + 1`

The +1 converts 0..5 to 1..6

If you want to generate a pseudo-random number in the full range of Sint32, you should use: (Sint32)SDL_rand_bits_r(state)

There are no guarantees as to the quality of the random sequence produced, and this should not be used for security (cryptography, passwords) or where money is on the line (loot-boxes, casinos). There are many random number libraries available with different characteristics and you should pick one of those to meet any serious needs.

## Thread Safety

This function is thread-safe, as long as the state pointer isn't shared between threads.

## Version

This function is available since SDL 3.1.3.

## See Also

CategoryAPI, CategoryAPIFunction, CategoryStdinc