Load a GIF animation directly.
Defined in <SDL3_image/SDL_image.h>
IMG_Animation * IMG_LoadGIFAnimation_IO(SDL_IOStream *src);
SDL_IOStream * | src | an SDL_IOStream that data will be read from. |
(IMG_Animation *) Returns a new IMG_Animation, or NULL on error.
If you know you definitely have a GIF image, you can call this function, which will skip SDL_image's file format detection routines. Generally it's better to use the abstract interfaces; also, there is only an SDL_IOStream interface available here.
This function is available since SDL_image 3.0.0.