Load an animation from an SDL_IOStream.
Defined in <SDL3_image/SDL_image.h>
bool closeio); IMG_Animation * IMG_LoadAnimation_IO(SDL_IOStream *src,
SDL_IOStream * | src | an SDL_IOStream that data will be read from. |
bool | closeio | true to close/free the SDL_IOStream before returning, false to leave it open. |
(IMG_Animation *) Returns a new IMG_Animation, or NULL on error.
If closeio
is true, src
will be closed before returning, whether this function succeeds or not. SDL_image reads everything it needs from src
during this call in any case.
When done with the returned animation, the app should dispose of it with a call to IMG_FreeAnimation().
This function is available since SDL_image 3.0.0.