Load an APNG animation directly from an SDL_IOStream.
Defined in <SDL3_image/SDL_image.h>
IMG_Animation* IMG_LoadAPNGAnimation_IO(SDL_IOStream *src);
SDL_IOStream * | src | an SDL_IOStream from which data will be read. |
(IMG_Animation *) Returns a new IMG_Animation, or NULL on error.
If you know you definitely have an APNG image, you can call this function, which will skip SDL_image's file format detection routines. Generally, it's better to use the abstract interfaces; also, there is only an SDL_IOStream interface available here.
When done with the returned animation, the app should dispose of it with a call to IMG_FreeAnimation().
This function is available since SDL_image 3.4.0.