Load an ANI animation directly from an SDL_IOStream.
Defined in <SDL3_image/SDL_image.h>
IMG_Animation* IMG_LoadANIAnimation_IO(SDL_IOStream *src);| SDL_IOStream * | src | an SDL_IOStream from which data will be read. |
(IMG_Animation *) Returns a new IMG_Animation, or NULL on error.
If you know you definitely have an ANI image, you can call this function, which will skip SDL_image's file format detection routines. Generally, it's better to use the abstract interfaces; also, there is only an SDL_IOStream interface available here.
When done with the returned animation, the app should dispose of it with a call to IMG_FreeAnimation().
This function is available since SDL_image 3.4.0.