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(This function is part of SDL_mixer, a separate library from SDL.)

MIX_LoadRawAudio

Load raw PCM data from a memory buffer.

Header File

Defined in <SDL3_mixer/SDL_mixer.h>

Syntax

MIX_Audio * MIX_LoadRawAudio(MIX_Mixer *mixer, const void *data, size_t datalen, const SDL_AudioSpec *spec);

Function Parameters

MIX_Mixer * mixer a mixer this audio is intended to be used with. May be NULL.
const void * data the raw PCM data to load.
size_t datalen the size, in bytes, of the raw PCM data.
const SDL_AudioSpec * spec what format the raw data is in.

Return Value

(MIX_Audio *) Returns an audio object that can be used to make sound on a mixer, or NULL on failure; call SDL_GetError() for more information.

Remarks

There are other options for streaming raw PCM: an SDL_AudioStream can be connected to a track, as can an SDL_IOStream, and will read from those sources on-demand when it is time to mix the audio. This function is useful for loading static audio data that is meant to be played multiple times.

This function will load the raw data in its entirety and cache it in RAM, allocating a copy. If the original data will outlive the created MIX_Audio, you can use MIX_LoadRawAudioNoCopy() to avoid extra allocations and copies.

MIX_Audio objects can be shared between multiple mixers. The mixer parameter just suggests the most likely mixer to use this audio, in case some optimization might be applied, but this is not required, and a NULL mixer may be specified.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL_mixer 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategorySDLMixer


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