SDL Wiki
[ front page | index | search | recent changes | git repo | offline html ]
(This function is part of SDL_mixer, a separate library from SDL.)

MIX_LoadRawAudio_IO

Load raw PCM data from an SDL_IOStream.

Header File

Defined in <SDL3_mixer/SDL_mixer.h>

Syntax

MIX_Audio * MIX_LoadRawAudio_IO(MIX_Mixer *mixer, SDL_IOStream *io, const SDL_AudioSpec *spec, bool closeio);

Function Parameters

MIX_Mixer * mixer a mixer this audio is intended to be used with. May be NULL.
SDL_IOStream * io the SDL_IOStream to load data from.
const SDL_AudioSpec * spec what format the raw data is in.
bool closeio true if SDL_mixer should close io before returning (success or failure).

Return Value

(MIX_Audio *) Returns an audio object that can be used to make sound on a mixer, or NULL on failure; call SDL_GetError() for more information.

Remarks

There are other options for streaming raw PCM: an SDL_AudioStream can be connected to a track, as can an SDL_IOStream, and will read from those sources on-demand when it is time to mix the audio. This function is useful for loading static audio data that is meant to be played multiple times.

This function will load the raw data in its entirety and cache it in RAM.

MIX_Audio objects can be shared between multiple mixers. The mixer parameter just suggests the most likely mixer to use this audio, in case some optimization might be applied, but this is not required, and a NULL mixer may be specified.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL_mixer 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategorySDLMixer


[ edit | delete | history | feedback | raw ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.