A set of per-channel gains for tracks using MIX_SetTrackStereo().
Defined in <SDL3_mixer/SDL_mixer.h>
typedef struct MIX_StereoGains
{float left; /**< left channel gain */
float right; /**< right channel gain */
} MIX_StereoGains;
When forcing a track to stereo, the app can specify a per-channel gain, to further adjust the left or right outputs.
When mixing audio that has been forced to stereo, each channel is modulated by these values. A value of 1.0f produces no change, 0.0f produces silence.
A simple panning effect would be to set left
to the desired value and right
to 1.0f - left
.
This struct is available since SDL_mixer 3.0.0.