Halt a currently-playing track, possibly fading out over time.
Defined in <SDL3_mixer/SDL_mixer.h>
bool MIX_StopTrack(MIX_Track *track, Sint64 fade_out_frames);
MIX_Track * | track | the track to halt. |
Sint64 | fade_out_frames | the number of sample frames to spend fading out to silence before halting. 0 to stop immediately. |
(bool) Returns true if the track has stopped, false on error; call SDL_GetError() for details.
If fade_out_frames
is > 0, the track does not stop mixing immediately, but rather fades to silence over that many sample frames before stopping. Sample frames are specific to the input assigned to the track, to allow for sample-perfect mixing. MIX_TrackMSToFrames() can be used to convert milliseconds to an appropriate value here.
If the track ends normally while the fade-out is still in progress, the audio stops there; the fade is not adjusted to be shorter if it will last longer than the audio remaining.
Once a track has completed any fadeout and come to a stop, it will call its MIX_TrackStoppedCallback, if any. It is legal to assign the track a new input and/or restart it during this callback.
It is legal to halt a track that's already stopped. It does nothing, and returns true.
It is safe to call this function from any thread.
This function is available since SDL_mixer 3.0.0.