SDL Wiki
(This function is part of SDL_ttf, a separate library from SDL.)


Render a single 32-bit glyph at high quality to a new 8-bit surface.

Header File

Defined in <SDL3_ttf/SDL_ttf.h>


SDL_Surface * TTF_RenderGlyph32_Shaded(TTF_Font *font,
                Uint32 ch, SDL_Color fg, SDL_Color bg);

Function Parameters

TTF_Font * font the font to render with.
Uint32 ch the character to render.
SDL_Color fg the foreground color for the text.

Return Value

(SDL_Surface *) Returns a new 8-bit, palettized surface, or NULL if there was an error.


This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the specified background color, while other pixels have varying degrees of the foreground color. This function returns the new surface, or NULL if there was an error.

The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.

This is the same as TTF_RenderGlyph_Shaded(), but takes a 32-bit character instead of 16-bit, and thus can render a larger range. If you are sure you'll have an SDL_ttf that's version 2.0.18 or newer, there's no reason not to use this function exclusively.

You can render at other quality levels with TTF_RenderGlyph32_Solid, TTF_RenderGlyph32_Blended, and TTF_RenderGlyph32_LCD.


This function is available since SDL_ttf 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction

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