Render a single 32-bit glyph at LCD subpixel quality to a new ARGB surface.
SDL_Surface * TTF_RenderGlyph32_LCD(TTF_Font *font, Uint32 ch, SDL_Color fg, SDL_Color bg);
|font||the font to render with.|
|ch||the character to render.|
|fg||the foreground color for the text.|
|bg||the background color for the text.|
Returns a new 32-bit, ARGB surface, or NULL if there was an error.
This function will allocate a new 32-bit, ARGB surface, and render alpha-blended text using FreeType's LCD subpixel rendering. This function returns the new surface, or NULL if there was an error.
The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.
This is the same as TTF_RenderGlyph_LCD(), but takes a 32-bit character instead of 16-bit, and thus can render a larger range. Between the two, you should always use this function.
You can render at other quality levels with TTF_RenderGlyph32_Solid, TTF_RenderGlyph32_Shaded, and TTF_RenderGlyph32_Blended.
This function is available since SDL_ttf 3.0.0.