Render a single UNICODE codepoint at LCD subpixel quality to a new ARGB surface.
Defined in <SDL3_ttf/SDL_ttf.h>
SDL_Surface * TTF_RenderGlyph_LCD(TTF_Font *font, Uint32 ch, SDL_Color fg, SDL_Color bg);
TTF_Font * | font | the font to render with. |
Uint32 | ch | the codepoint to render. |
SDL_Color | fg | the foreground color for the text. |
SDL_Color | bg | the background color for the text. |
(SDL_Surface *) Returns a new 32-bit, ARGB surface, or NULL if there was an error.
This function will allocate a new 32-bit, ARGB surface, and render alpha-blended text using FreeType's LCD subpixel rendering. This function returns the new surface, or NULL if there was an error.
The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.
You can render at other quality levels with TTF_RenderGlyph_Solid, TTF_RenderGlyph_Shaded, and TTF_RenderGlyph_Blended.
This function should be called on the thread that created the font.
This function is available since SDL_ttf 3.0.0.