SDL Wiki
(This function is part of SDL_ttf, a separate library from SDL.)

TTF_RenderGlyph_Solid

Render a single 32-bit glyph at fast quality to a new 8-bit surface.

Header File

Defined in <SDL3_ttf/SDL_ttf.h>

Syntax

SDL_Surface * TTF_RenderGlyph_Solid(TTF_Font *font, Uint32 ch, SDL_Color fg);

Function Parameters

TTF_Font * font the font to render with.
Uint32 ch the character to render.
SDL_Color fg the foreground color for the text.

Return Value

(SDL_Surface *) Returns a new 8-bit, palettized surface, or NULL if there was an error.

Remarks

This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.

The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.

You can render at other quality levels with TTF_RenderGlyph_Shaded, TTF_RenderGlyph_Blended, and TTF_RenderGlyph_LCD.

Thread Safety

This function should be called on the thread that created the font.

Version

This function is available since SDL_ttf 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction


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