Render a single 32-bit glyph at fast quality to a new 8-bit surface.
Defined in <SDL3_ttf/SDL_ttf.h>
SDL_Surface * TTF_RenderGlyph_Solid(TTF_Font *font, Uint32 ch, SDL_Color fg);
TTF_Font * | font | the font to render with. |
Uint32 | ch | the character to render. |
SDL_Color | fg | the foreground color for the text. |
(SDL_Surface *) Returns a new 8-bit, palettized surface, or NULL if there was an error.
This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.
The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.
You can render at other quality levels with TTF_RenderGlyph_Shaded, TTF_RenderGlyph_Blended, and TTF_RenderGlyph_LCD.
This function should be called on the thread that created the font.
This function is available since SDL_ttf 3.0.0.