Render a single UNICODE codepoint at high quality to a new ARGB surface.
Defined in <SDL3_ttf/SDL_ttf.h>
SDL_Surface * TTF_RenderGlyph_Blended(TTF_Font *font, Uint32 ch, SDL_Color fg);
TTF_Font * | font | the font to render with. |
Uint32 | ch | the codepoint to render. |
SDL_Color | fg | the foreground color for the text. |
(SDL_Surface *) Returns a new 32-bit, ARGB surface, or NULL if there was an error.
This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.
The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.
You can render at other quality levels with TTF_RenderGlyph_Solid, TTF_RenderGlyph_Shaded, and TTF_RenderGlyph_LCD.
This function should be called on the thread that created the font.
This function is available since SDL_ttf 3.0.0.