Render a single 32-bit glyph at fast quality to a new 8-bit surface.
SDL_Surface * TTF_RenderGlyph32_Solid(TTF_Font *font, Uint32 ch, SDL_Color fg);
|font||the font to render with.|
|ch||the character to render.|
|fg||the foreground color for the text.|
Returns a new 8-bit, palettized surface, or NULL if there was an error.
This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.
The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.
This is the same as TTF_RenderGlyph_Solid(), but takes a 32-bit character instead of 16-bit, and thus can render a larger range. If you are sure you'll have an SDL_ttf that's version 2.0.18 or newer, there's no reason not to use this function exclusively.
You can render at other quality levels with TTF_RenderGlyph32_Shaded, TTF_RenderGlyph32_Blended, and TTF_RenderGlyph32_LCD.
This function is available since SDL_ttf 3.0.0.