Render UTF-8 text at high quality to a new ARGB surface.
Defined in <SDL3_ttf/SDL_ttf.h>
const char *text, size_t length, SDL_Color fg); SDL_Surface * TTF_RenderText_Blended(TTF_Font *font,
TTF_Font * | font | the font to render with. |
const char * | text | text to render, in UTF-8 encoding. |
size_t | length | the length of the text, in bytes, or 0 for null terminated text. |
SDL_Color | fg | the foreground color for the text. |
(SDL_Surface *) Returns a new 32-bit, ARGB surface, or NULL if there was an error.
This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.
This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderText_Blended_Wrapped() instead if you need to wrap the output to multiple lines.
This will not wrap on newline characters.
You can render at other quality levels with TTF_RenderText_Solid, TTF_RenderText_Shaded, and TTF_RenderText_LCD.
This function should be called on the thread that created the font.
This function is available since SDL_ttf 3.0.0.