Render Latin1 text at fast quality to a new 8-bit surface.
SDL_Surface * TTF_RenderText_Solid(TTF_Font *font,const char *text, SDL_Color fg);
|font||the font to render with.|
|text||text to render, in Latin1 encoding.|
|fg||the foreground color for the text.|
Returns a new 8-bit, palettized surface, or NULL if there was an error.
This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.
This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderText_Solid_Wrapped() instead if you need to wrap the output to multiple lines.
This will not wrap on newline characters.
You almost certainly want TTF_RenderUTF8_Solid() unless you're sure you have a 1-byte Latin1 encoding. US ASCII characters will work with either function, but most other Unicode characters packed into a
const char * will need UTF-8.
You can render at other quality levels with TTF_RenderText_Shaded, TTF_RenderText_Blended, and TTF_RenderText_LCD.
This function is available since SDL_ttf 3.0.0.