SDL Wiki
(This function is part of SDL_ttf, a separate library from SDL.)

TTF_RenderText_Solid

Render UTF-8 text at fast quality to a new 8-bit surface.

Header File

Defined in <SDL3_ttf/SDL_ttf.h>

Syntax

SDL_Surface * TTF_RenderText_Solid(TTF_Font *font, const char *text, size_t length, SDL_Color fg);

Function Parameters

TTF_Font * font the font to render with.
const char * text text to render, in UTF-8 encoding.
size_t length the length of the text, in bytes, or 0 for null terminated text.
SDL_Color fg the foreground color for the text.

Return Value

(SDL_Surface *) Returns a new 8-bit, palettized surface, or NULL if there was an error.

Remarks

This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.

This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderText_Solid_Wrapped() instead if you need to wrap the output to multiple lines.

This will not wrap on newline characters.

You can render at other quality levels with TTF_RenderText_Shaded, TTF_RenderText_Blended, and TTF_RenderText_LCD.

Thread Safety

This function should be called on the thread that created the font.

Version

This function is available since SDL_ttf 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategorySDLTTF


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