SDL Wiki
(This function is part of SDL_ttf, a separate library from SDL.)

TTF_RenderText_Solid_Wrapped

Render word-wrapped UTF-8 text at fast quality to a new 8-bit surface.

Header File

Defined in <SDL3_ttf/SDL_ttf.h>

Syntax

SDL_Surface * TTF_RenderText_Solid_Wrapped(TTF_Font *font, const char *text, size_t length, SDL_Color fg, int wrapLength);

Function Parameters

TTF_Font * font the font to render with.
const char * text text to render, in UTF-8 encoding.
size_t length the length of the text, in bytes, or 0 for null terminated text.
SDL_Color fg the foreground color for the text.
int wrapLength the maximum width of the text surface or 0 to wrap on newline characters.

Return Value

(SDL_Surface *) Returns a new 8-bit, palettized surface, or NULL if there was an error.

Remarks

This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.

Text is wrapped to multiple lines on line endings and on word boundaries if it extends beyond wrapLength in pixels.

If wrapLength is 0, this function will only wrap on newline characters.

You can render at other quality levels with TTF_RenderText_Shaded_Wrapped, TTF_RenderText_Blended_Wrapped, and TTF_RenderText_LCD_Wrapped.

Thread Safety

This function should be called on the thread that created the font.

Version

This function is available since SDL_ttf 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategorySDLTTF


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