Render word-wrapped UTF-8 text at fast quality to a new 8-bit surface.
Defined in <SDL3_ttf/SDL_ttf.h>
const char *text, size_t length, SDL_Color fg, int wrapLength); SDL_Surface * TTF_RenderText_Solid_Wrapped(TTF_Font *font,
TTF_Font * | font | the font to render with. |
const char * | text | text to render, in UTF-8 encoding. |
size_t | length | the length of the text, in bytes, or 0 for null terminated text. |
SDL_Color | fg | the foreground color for the text. |
int | wrapLength | the maximum width of the text surface or 0 to wrap on newline characters. |
(SDL_Surface *) Returns a new 8-bit, palettized surface, or NULL if there was an error.
This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.
Text is wrapped to multiple lines on line endings and on word boundaries if it extends beyond wrapLength
in pixels.
If wrapLength is 0, this function will only wrap on newline characters.
You can render at other quality levels with TTF_RenderText_Shaded_Wrapped, TTF_RenderText_Blended_Wrapped, and TTF_RenderText_LCD_Wrapped.
This function should be called on the thread that created the font.
This function is available since SDL_ttf 3.0.0.