Render word-wrapped UTF-8 text at high quality to a new 8-bit surface.
Defined in <SDL3_ttf/SDL_ttf.h>
const char *text, size_t length, SDL_Color fg, SDL_Color bg, int wrap_width); SDL_Surface * TTF_RenderText_Shaded_Wrapped(TTF_Font *font,
TTF_Font * | font | the font to render with. |
const char * | text | text to render, in UTF-8 encoding. |
size_t | length | the length of the text, in bytes, or 0 for null terminated text. |
SDL_Color | fg | the foreground color for the text. |
SDL_Color | bg | the background color for the text. |
int | wrap_width | the maximum width of the text surface or 0 to wrap on newline characters. |
(SDL_Surface *) Returns a new 8-bit, palettized surface, or NULL if there was an error.
This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the specified background color, while other pixels have varying degrees of the foreground color. This function returns the new surface, or NULL if there was an error.
Text is wrapped to multiple lines on line endings and on word boundaries if it extends beyond wrap_width
in pixels.
If wrap_width is 0, this function will only wrap on newline characters.
You can render at other quality levels with TTF_RenderText_Solid_Wrapped, TTF_RenderText_Blended_Wrapped, and TTF_RenderText_LCD_Wrapped.
This function should be called on the thread that created the font.
This function is available since SDL_ttf 3.0.0.