SDL Wiki
(This function is part of SDL_ttf, a separate library from SDL.)

TTF_RenderText_LCD_Wrapped

Render word-wrapped UTF-8 text at LCD subpixel quality to a new ARGB surface.

Header File

Defined in <SDL3_ttf/SDL_ttf.h>

Syntax

SDL_Surface * TTF_RenderText_LCD_Wrapped(TTF_Font *font, const char *text, size_t length, SDL_Color fg, SDL_Color bg, int wrap_width);

Function Parameters

TTF_Font * font the font to render with.
const char * text text to render, in UTF-8 encoding.
size_t length the length of the text, in bytes, or 0 for null terminated text.
SDL_Color fg the foreground color for the text.
SDL_Color bg the background color for the text.
int wrap_width the maximum width of the text surface or 0 to wrap on newline characters.

Return Value

(SDL_Surface *) Returns a new 32-bit, ARGB surface, or NULL if there was an error.

Remarks

This function will allocate a new 32-bit, ARGB surface, and render alpha-blended text using FreeType's LCD subpixel rendering. This function returns the new surface, or NULL if there was an error.

Text is wrapped to multiple lines on line endings and on word boundaries if it extends beyond wrap_width in pixels.

If wrap_width is 0, this function will only wrap on newline characters.

You can render at other quality levels with TTF_RenderText_Solid_Wrapped, TTF_RenderText_Shaded_Wrapped, and TTF_RenderText_Blended_Wrapped.

Thread Safety

This function should be called on the thread that created the font.

Version

This function is available since SDL_ttf 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategorySDLTTF


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