Render word-wrapped UTF-8 text at high quality to a new ARGB surface.
Defined in <SDL3_ttf/SDL_ttf.h>
const char *text, size_t length, SDL_Color fg, int wrap_width); SDL_Surface * TTF_RenderText_Blended_Wrapped(TTF_Font *font,
TTF_Font * | font | the font to render with. |
const char * | text | text to render, in UTF-8 encoding. |
size_t | length | the length of the text, in bytes, or 0 for null terminated text. |
SDL_Color | fg | the foreground color for the text. |
int | wrap_width | the maximum width of the text surface or 0 to wrap on newline characters. |
(SDL_Surface *) Returns a new 32-bit, ARGB surface, or NULL if there was an error.
This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.
Text is wrapped to multiple lines on line endings and on word boundaries if it extends beyond wrap_width
in pixels.
If wrap_width is 0, this function will only wrap on newline characters.
You can render at other quality levels with TTF_RenderText_Solid_Wrapped, TTF_RenderText_Shaded_Wrapped, and TTF_RenderText_LCD_Wrapped.
This function should be called on the thread that created the font.
This function is available since SDL_ttf 3.0.0.