Query the platform for the asynchronous mouse button state and the desktop-relative platform-cursor position.
Defined in <SDL3/SDL_mouse.h>
float *x, float *y); SDL_MouseButtonFlags SDL_GetGlobalMouseState(
float * | x | a pointer to receive the platform-cursor's x-position from the desktop's top left corner, can be NULL if unused. |
float * | y | a pointer to receive the platform-cursor's y-position from the desktop's top left corner, can be NULL if unused. |
(SDL_MouseButtonFlags) Returns a 32-bit bitmask of the button state that can be bitwise-compared against the SDL_BUTTON_MASK(X) macro.
This function immediately queries the platform for the most recent asynchronous state, more costly than retrieving SDL's cached state in SDL_GetMouseState().
Passing non-NULL pointers to x
or y
will write the destination with respective x or y coordinates relative to the desktop.
In Relative Mode, the platform-cursor's position usually contradicts the SDL-cursor's position as manually calculated from SDL_GetMouseState() and SDL_GetWindowPosition.
This function can be useful if you need to track the mouse outside of a specific window and SDL_CaptureMouse() doesn't fit your needs. For example, it could be useful if you need to track the mouse while dragging a window, where coordinates relative to a window might not be in sync at all times.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.