Query SDL's cache for the synchronous mouse button state and the window-relative SDL-cursor position.
Defined in <SDL3/SDL_mouse.h>
float *x, float *y); SDL_MouseButtonFlags SDL_GetMouseState(
float * | x | a pointer to receive the SDL-cursor's x-position from the focused window's top left corner, can be NULL if unused. |
float * | y | a pointer to receive the SDL-cursor's y-position from the focused window's top left corner, can be NULL if unused. |
(SDL_MouseButtonFlags) Returns a 32-bit bitmask of the button state that can be bitwise-compared against the SDL_BUTTON_MASK(X) macro.
This function returns the cached synchronous state as SDL understands it from the last pump of the event queue.
To query the platform for immediate asynchronous state, use SDL_GetGlobalMouseState.
Passing non-NULL pointers to x
or y
will write the destination with respective x or y coordinates relative to the focused window.
In Relative Mode, the SDL-cursor's position usually contradicts the platform-cursor's position as manually calculated from SDL_GetGlobalMouseState() and SDL_GetWindowPosition.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.