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| .[[SDL_GetRelativeMouseState]]??? because it does essentially the same thing differently? | .[[SDL_GetRelativeMouseState]]??? ''because it does essentially the same thing differently'' |
DRAFT |
SDL_GetMouseState
Use this function to retrieve the current state of the specified mouse.
Contents
Syntax
Uint8 SDL_GetMouseState(int* x,
int* y)
Function Parameters
x |
the x coordinate of the mouse cursor position |
y |
the y coordinate of the mouse cursor position |
Return Value
Returns an 8 bit button bitmask of the current button state. ???
Code Examples
You can add your code example here
Remarks
The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the mouse cursor position relative to the focus window for the currently selected mouse. You can pass NULL for either x or y.
Related Functions
SDL_GetRelativeMouseState??? because it does essentially the same thing differently
