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Size: 1194
Comment: create page, add content (Rev 5540)
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| Deletions are marked like this. | Additions are marked like this. |
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| Use this function to retrieve the state of the specified mouse. | Use this function to retrieve the current state of the mouse. |
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| Uint8 SDL_GetRelativeMouseState(int index, int* x, |
Uint8 SDL_GetRelativeMouseState(int* x, |
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| ||'''index'''||the index of the specified mouse|| ||'''x'''||a pointer filled with the relative x coordinate of the mouse|| ||'''y'''||a pointer filled with the relative y coordinate of the mouse|| |
||'''x'''||^a pointer filled with the last recorded x coordinate of the mouse^|| ||'''y'''||^a pointer filled with the last recorded y coordinate of the mouse^|| |
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| .[[SDL_GetMouseState]] ??? Because it's essentially the same a different way | .[[SDL_GetMouseState]] ??? |
DRAFT |
SDL_GetRelativeMouseState
Use this function to retrieve the current state of the mouse.
Contents
Syntax
Uint8 SDL_GetRelativeMouseState(int* x,
int* y)
Function Parameters
x |
a pointer filled with the last recorded x coordinate of the mouse |
y |
a pointer filled with the last recorded y coordinate of the mouse |
Return Value
Returns an 8 bit button bitmask of the relative button state. ???
Code Examples
You can add your code example here
Remarks
The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the mouse deltas since the last call to SDL_GetRelativeMouseState().
