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Revision 5 as of 2010-08-28 23:03:04
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Use this function to retrieve the state of the specified mouse. Use this function to retrieve the relative state of the mouse.
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Uint8 SDL_GetRelativeMouseState(int  index,
                                int
* x,
Uint8 SDL_GetRelativeMouseState(int* x,
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||'''index'''||the index of the specified mouse||
||'''x'''||a pointer filled with the relative x coordinate of the mouse||
||'''y'''||a pointer filled with the relative y coordinate of the mouse||
||'''x'''||^a pointer filled with the last recorded x coordinate of the mouse^||
||'''y'''||^a pointer filled with the last recorded y coordinate of the mouse^||
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The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and '''x''' and '''y''' are set to the mouse deltas since the last call to [[SDL_GetRelativeMouseState]](). The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros *(where X is generally 1 for the left, 2 for middle, 3 for the right button)(<<Color2(green,parens is from SDL_GetMouseState because remark is otherwise the same)>>)*, and '''x''' and '''y''' are set to the mouse deltas since the last call to [[SDL_GetRelativeMouseState]]() *or since event initialization. You can pass NULL for either '''x''' or '''y'''.*
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 .[[SDL_GetMouseState]] ??? Because it's essentially the same a different way  .[[SDL_GetMouseState]] *

DRAFT

SDL_GetRelativeMouseState

Use this function to retrieve the relative state of the mouse.

Syntax

Uint8 SDL_GetRelativeMouseState(int* x,
                                int* y)

Function Parameters

x

a pointer filled with the last recorded x coordinate of the mouse

y

a pointer filled with the last recorded y coordinate of the mouse

Return Value

Returns an 8 bit button bitmask of the relative button state. ???

Code Examples

You can add your code example here

Remarks

The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros *(where X is generally 1 for the left, 2 for middle, 3 for the right button)(green

)*, and x and y are set to the mouse deltas since the last call to SDL_GetRelativeMouseState() *or since event initialization. You can pass NULL for either x or y.*


CategoryAPI, CategoryMouse

None: SDL_GetRelativeMouseState (last edited 2016-11-28 21:42:23 by PhilippWiesemann)

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