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The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros (where X is generally 1 for the left, 2 for middle, 3 for the right button)(<<Color2(col=green,text="parens is from SDL_GetMouseState because remark is otherwise the same")>>), and '''x''' and '''y''' are set to the mouse deltas since the last call to [[SDL_GetRelativeMouseState]]() or since event initialization. You can pass NULL for either '''x''' or '''y'''. The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros (where X is generally 1 for the left, 2 for middle, 3 for the right button), and '''x''' and '''y''' are set to the mouse deltas since the last call to [[SDL_GetRelativeMouseState]]() or since event initialization. You can pass NULL for either '''x''' or '''y'''.

DRAFT

SDL_GetRelativeMouseState

Use this function to retrieve the relative state of the mouse.

Syntax

Uint32 SDL_GetRelativeMouseState(int* x,
                                 int* y)

Function Parameters

x

a pointer filled with the last recorded x coordinate of the mouse

y

a pointer filled with the last recorded y coordinate of the mouse

Should this be an exception to the 'pointer rule'?

Return Value

Returns a 32 bit button bitmask of the relative button state.

Code Examples

You can add your code example here

Remarks

The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros (where X is generally 1 for the left, 2 for middle, 3 for the right button), and x and y are set to the mouse deltas since the last call to SDL_GetRelativeMouseState() or since event initialization. You can pass NULL for either x or y.


CategoryAPI, CategoryMouse

None: SDL_GetRelativeMouseState (last edited 2016-11-28 21:42:23 by PhilippWiesemann)

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