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| The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and '''x''' and '''y''' are set to the mouse deltas since the last call to [[SDL_GetRelativeMouseState]](). | The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros *(where X is generally 1 for the left, 2 for middle, 3 for the right button)(<<Color2(green,parens is from SDL_GetMouseState because remark is otherwise the same)>>)*, and '''x''' and '''y''' are set to the mouse deltas since the last call to [[SDL_GetRelativeMouseState]]() *or since event initialization. You can pass NULL for either '''x''' or '''y'''.* |
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| .[[SDL_GetMouseState]] ??? | .[[SDL_GetMouseState]] * |
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SDL_GetRelativeMouseState
Use this function to retrieve the relative state of the mouse.
Contents
Syntax
Uint8 SDL_GetRelativeMouseState(int* x,
int* y)
Function Parameters
x |
a pointer filled with the last recorded x coordinate of the mouse |
y |
a pointer filled with the last recorded y coordinate of the mouse |
Return Value
Returns an 8 bit button bitmask of the relative button state. ???
Code Examples
You can add your code example here
Remarks
The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros *(where X is generally 1 for the left, 2 for middle, 3 for the right button)(green
)*, and x and y are set to the mouse deltas since the last call to SDL_GetRelativeMouseState() *or since event initialization. You can pass NULL for either x or y.*
