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Differences between revisions 7 and 8
Revision 7 as of 2010-10-11 21:27:24
Size: 1436
Editor: SheenaSmith
Comment: update content - pointers, structs
Revision 8 as of 2013-06-15 20:29:45
Size: 1438
Comment: Corrected text and return type to match SDL_mouse.h.
Deletions are marked like this. Additions are marked like this.
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Uint8 SDL_GetRelativeMouseState(int* x,
                                int* y)
Uint32 SDL_GetRelativeMouseState(int* x,
                                 int* y)
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Returns an 8 bit button bitmask of the relative button state. ??? <<Color2(green,Does this have an error state?)>> Returns a 32 bit button bitmask of the relative button state. ??? <<Color2(green,Does this have an error state?)>>

DRAFT

SDL_GetRelativeMouseState

Use this function to retrieve the relative state of the mouse.

Syntax

Uint32 SDL_GetRelativeMouseState(int* x,
                                 int* y)

Function Parameters

x

a pointer filled with the last recorded x coordinate of the mouse

y

a pointer filled with the last recorded y coordinate of the mouse

green

Return Value

Returns a 32 bit button bitmask of the relative button state. ??? green

Code Examples

You can add your code example here

Remarks

The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros *(where X is generally 1 for the left, 2 for middle, 3 for the right button)(green

)*, and x and y are set to the mouse deltas since the last call to SDL_GetRelativeMouseState() *or since event initialization. You can pass NULL for either x or y.*


CategoryAPI, CategoryMouse

None: SDL_GetRelativeMouseState (last edited 2016-11-28 21:42:23 by PhilippWiesemann)

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