#pragma section-numbers off #pragma disable-camelcase || DRAFT|| = SDL_GetRelativeMouseState = Use this function to retrieve the relative state of the mouse. <> == Syntax == {{{#!highlight cpp Uint32 SDL_GetRelativeMouseState(int* x, int* y) }}} == Function Parameters == ||'''x'''||a pointer filled with the last recorded x coordinate of the mouse|| ||'''y'''||a pointer filled with the last recorded y coordinate of the mouse|| /* <> */ == Return Value == Returns a 32-bit button bitmask of the relative button state. == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros (where X is generally 1 for the left, 2 for middle, 3 for the right button), and '''x''' and '''y''' are set to the mouse deltas since the last call to [[SDL_GetRelativeMouseState]]() or since event initialization. You can pass NULL for either '''x''' or '''y'''. == Related Functions == .[[SDL_GetMouseState]] ---- [[CategoryAPI]], [[CategoryMouse]]