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| Deletions are marked like this. | Additions are marked like this. |
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| int SDL_GetTextureBlendMode(SDL_TextureID textureID, int* blendMode) |
int SDL_GetTextureBlendMode(SDL_Texture* texture, SDL_BlendMode* blendMode) |
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| ||'''textureID'''||the texture to query|| ||'''blendMode'''||a pointer filled in with the current [[SDL_BlendMode]]|| |
||'''texture'''||the texture to query|| ||'''blendMode'''||a pointer filled in with the current [[SDL_BlendMode]]; see [[#Remarks|Remarks]] for details|| |
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| Returns 0 on success or -1 if the texture is not valid; call [[SDL_GetError]]() for more information. | Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. |
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| ''You can add useful comments here'' | '''blendMode''' will be filled in with one of the following: <<Include(SDL_BlendMode, , , from="== Values ==", to="== Code Examples ==")>> |
SDL_GetTextureBlendMode
Use this function to get the blend mode used for texture copy operations.
Contents
Syntax
int SDL_GetTextureBlendMode(SDL_Texture* texture,
SDL_BlendMode* blendMode)
Function Parameters
texture |
the texture to query |
blendMode |
a pointer filled in with the current SDL_BlendMode; see Remarks for details |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
blendMode will be filled in with one of the following:
SDL_BLENDMODE_NONE |
no blending |
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dstRGBA = srcRGBA |
SDL_BLENDMODE_BLEND |
alpha blending |
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dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) |
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dstA = srcA + (dstA * (1-srcA)) |
SDL_BLENDMODE_ADD |
additive blending |
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dstRGB = (srcRGB * srcA) + dstRGB |
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dstA = dstA |
SDL_BLENDMODE_MOD |
color modulate |
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dstRGB = srcRGB * dstRGB |
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dstA = dstA |
