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Revision 2 as of 2010-01-10 19:39:57
Size: 931
Editor: SheenaSmith
Comment: added DRAFT to top for removal after page is edited
Revision 4 as of 2010-08-29 22:12:20
Size: 847
Editor: SheenaSmith
Comment: update content (w/ Sam); remove 'draft' note
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||<tablewidth="100%"style="color: rgb(255, 0, 0); text-align: center;">DRAFT||
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int SDL_GetTextureBlendMode(SDL_TextureID textureID,
                            int*  blendMode)
int SDL_GetTextureBlendMode(SDL_Texture* texture,
                            int* blendMode)
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||'''textureID'''||the texture to query|| ||'''texture'''||the texture to query||
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Returns 0 on success or -1 if the texture is not valid; call [[SDL_GetError]]() for more information. Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.

SDL_GetTextureBlendMode

Use this function to get the blend mode used for texture copy operations.

Syntax

int SDL_GetTextureBlendMode(SDL_Texture* texture,
                            int*         blendMode)

Function Parameters

texture

the texture to query

blendMode

a pointer filled in with the current SDL_BlendMode

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

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CategoryAPI, CategoryVideo

None: SDL_GetTextureBlendMode (last edited 2011-02-15 19:25:53 by SheenaSmith)

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