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| int SDL_GetTextureBlendMode(SDL_TextureID textureID, int* blendMode) |
int SDL_GetTextureBlendMode(SDL_Texture* texture, int* blendMode) |
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| ||'''textureID'''||the texture to query|| | ||'''texture'''||the texture to query|| |
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| Returns 0 on success or -1 if the texture is not valid; call [[SDL_GetError]]() for more information. | Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. |
SDL_GetTextureBlendMode
Use this function to get the blend mode used for texture copy operations.
Contents
Syntax
int SDL_GetTextureBlendMode(SDL_Texture* texture,
int* blendMode)
Function Parameters
texture |
the texture to query |
blendMode |
a pointer filled in with the current SDL_BlendMode |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
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Remarks
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