#pragma section-numbers off #pragma disable-camelcase = SDL_GetTextureBlendMode = Use this function to get the blend mode used for texture copy operations. <> == Syntax == {{{#!highlight cpp int SDL_GetTextureBlendMode(SDL_Texture* texture, SDL_BlendMode* blendMode) }}} == Function Parameters == ||'''texture'''||the texture to query|| ||'''blendMode'''||a pointer filled in with the current [[SDL_BlendMode]]; see [[#Remarks|Remarks]] for details|| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == '''blendMode''' will be filled in with one of the following: <> == Related Functions == .[[SDL_SetTextureBlendMode]] ---- [[CategoryAPI]], [[CategoryRender]]