Dynamically load a shared object.
Defined in <SDL3/SDL_loadso.h>
const char *sofile); SDL_SharedObject * SDL_LoadObject(
const char * | sofile | a system-dependent name of the object file. |
(SDL_SharedObject *) Returns an opaque pointer to the object handle or NULL on failure; call SDL_GetError() for more information.
It is safe to call this function from any thread.
This function is available since SDL 3.1.3.