SDL Wiki
(This function is part of SDL_ttf, a separate library from SDL.)

TTF_RenderText_LCD

Render UTF-8 text at LCD subpixel quality to a new ARGB surface.

Header File

Defined in <SDL3_ttf/SDL_ttf.h>

Syntax

SDL_Surface * TTF_RenderText_LCD(TTF_Font *font, const char *text, size_t length, SDL_Color fg, SDL_Color bg);

Function Parameters

TTF_Font * font the font to render with.
const char * text text to render, in UTF-8 encoding.
size_t length the length of the text, in bytes, or 0 for null terminated text.
SDL_Color fg the foreground color for the text.
SDL_Color bg the background color for the text.

Return Value

(SDL_Surface *) Returns a new 32-bit, ARGB surface, or NULL if there was an error.

Remarks

This function will allocate a new 32-bit, ARGB surface, and render alpha-blended text using FreeType's LCD subpixel rendering. This function returns the new surface, or NULL if there was an error.

This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderText_LCD_Wrapped() instead if you need to wrap the output to multiple lines.

This will not wrap on newline characters.

You can render at other quality levels with TTF_RenderText_Solid, TTF_RenderText_Shaded, and TTF_RenderText_Blended.

Thread Safety

This function should be called on the thread that created the font.

Version

This function is available since SDL_ttf 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction


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