SDL Wiki
(This function is part of SDL_ttf, a separate library from SDL.)

TTF_RenderText_LCD

Render Latin1 text at LCD subpixel quality to a new ARGB surface.

Syntax

SDL_Surface * TTF_RenderText_LCD(TTF_Font *font,
                const char *text, SDL_Color fg, SDL_Color bg);

Function Parameters

font

the font to render with.

text

text to render, in Latin1 encoding.

fg

the foreground color for the text.

bg

the background color for the text.

Return Value

Returns a new 32-bit, ARGB surface, or NULL if there was an error.

Remarks

This function will allocate a new 32-bit, ARGB surface, and render alpha-blended text using FreeType's LCD subpixel rendering. This function returns the new surface, or NULL if there was an error.

This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderText_LCD_Wrapped() instead if you need to wrap the output to multiple lines.

This will not wrap on newline characters.

You almost certainly want TTF_RenderUTF8_LCD() unless you're sure you have a 1-byte Latin1 encoding. US ASCII characters will work with either function, but most other Unicode characters packed into a const char

You can render at other quality levels with TTF_RenderText_Solid, TTF_RenderText_Shaded, and TTF_RenderText_Blended.

Version

This function is available since SDL_ttf 2.20.0.

TTF_RenderUTF8_LCD
TTF_RenderUNICODE_LCD

CategoryAPI


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