Render UTF-8 text at fast quality to a new 8-bit surface.
Defined in <SDL3_ttf/SDL_ttf.h>
const char *text, size_t length, SDL_Color fg); SDL_Surface * TTF_RenderText_Solid(TTF_Font *font,
TTF_Font * | font | the font to render with. |
const char * | text | text to render, in UTF-8 encoding. |
size_t | length | the length of the text, in bytes, or 0 for null terminated text. |
SDL_Color | fg | the foreground color for the text. |
(SDL_Surface *) Returns a new 8-bit, palettized surface, or NULL if there was an error.
This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.
This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderText_Solid_Wrapped() instead if you need to wrap the output to multiple lines.
This will not wrap on newline characters.
You can render at other quality levels with TTF_RenderText_Shaded, TTF_RenderText_Blended, and TTF_RenderText_LCD.
This function should be called on the thread that created the font.
This function is available since SDL_ttf 3.0.0.