General event structure
Defined in SDL_events.h
typedef union SDL_Event
{/**< Event type, shared with all events */
Uint32 type; /**< Common event data */
SDL_CommonEvent common; /**< Display event data */
SDL_DisplayEvent display; /**< Window event data */
SDL_WindowEvent window; /**< Keyboard event data */
SDL_KeyboardEvent key; /**< Text editing event data */
SDL_TextEditingEvent edit; /**< Extended text editing event data */
SDL_TextEditingExtEvent editExt; /**< Text input event data */
SDL_TextInputEvent text; /**< Mouse motion event data */
SDL_MouseMotionEvent motion; /**< Mouse button event data */
SDL_MouseButtonEvent button; /**< Mouse wheel event data */
SDL_MouseWheelEvent wheel; /**< Joystick axis event data */
SDL_JoyAxisEvent jaxis; /**< Joystick ball event data */
SDL_JoyBallEvent jball; /**< Joystick hat event data */
SDL_JoyHatEvent jhat; /**< Joystick button event data */
SDL_JoyButtonEvent jbutton; /**< Joystick device change event data */
SDL_JoyDeviceEvent jdevice; /**< Joystick battery event data */
SDL_JoyBatteryEvent jbattery; /**< Game Controller axis event data */
SDL_ControllerAxisEvent caxis; /**< Game Controller button event data */
SDL_ControllerButtonEvent cbutton; /**< Game Controller device event data */
SDL_ControllerDeviceEvent cdevice; /**< Game Controller touchpad event data */
SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller sensor event data */
SDL_ControllerSensorEvent csensor; /**< Audio device event data */
SDL_AudioDeviceEvent adevice; /**< Sensor event data */
SDL_SensorEvent sensor; /**< Quit request event data */
SDL_QuitEvent quit; /**< Custom event data */
SDL_UserEvent user; /**< System dependent window event data */
SDL_SysWMEvent syswm; /**< Touch finger event data */
SDL_TouchFingerEvent tfinger; /**< Gesture event data */
SDL_MultiGestureEvent mgesture; /**< Gesture event data */
SDL_DollarGestureEvent dgesture; /**< Drag and drop event data */
SDL_DropEvent drop;
/* This is necessary for ABI compatibility between Visual C++ and GCC.
Visual C++ will respect the push pack pragma and use 52 bytes (size of
SDL_TextEditingEvent, the largest structure for 32-bit and 64-bit
architectures) for this union, and GCC will use the alignment of the
largest datatype within the union, which is 8 bytes on 64-bit
architectures.
So... we'll add padding to force the size to be 56 bytes for both.
On architectures where pointers are 16 bytes, this needs rounding up to
the next multiple of 16, 64, and on architectures where pointers are
even larger the size of SDL_UserEvent will dominate as being 3 pointers.
*/
sizeof(void *) <= 8 ? 56 : sizeof(void *) == 16 ? 64 : 3 * sizeof(void *)];
Uint8 padding[ } SDL_Event;