Query or change current state of Game Controller events.
Defined in SDL_gamecontroller.h
int SDL_GameControllerEventState(int state);
int | state | can be one of SDL_QUERY , SDL_IGNORE , or SDL_ENABLE . |
(int) Returns the same value passed to the function, with exception to -1 (SDL_QUERY), which will return the current state.
If controller events are disabled, you must call SDL_GameControllerUpdate() yourself and check the state of the controller when you want controller information.
Any number can be passed to SDL_GameControllerEventState(), but only -1, 0, and 1 will have any effect. Other numbers will just be returned.
This function is available since SDL 2.0.0.