Get the blend mode used for texture copy operations.
Defined in SDL_render.h
int SDL_GetTextureBlendMode(SDL_Texture * texture,
SDL_BlendMode *blendMode);
SDL_Texture * | texture | the texture to query. |
SDL_BlendMode * | blendMode | a pointer filled in with the current SDL_BlendMode. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 2.0.0.