Set the blend mode for a texture, used by SDL_RenderCopy().
Defined in SDL_render.h
int SDL_SetTextureBlendMode(SDL_Texture * texture,
SDL_BlendMode blendMode);
SDL_Texture * | texture | the texture to update. |
SDL_BlendMode | blendMode | the SDL_BlendMode to use for texture blending. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
If the blend mode is not supported, the closest supported mode is chosen and this function returns -1.
This function is available since SDL 2.0.0.