SDL Wiki
(This is the legacy documentation for SDL2, the previous stable version; SDL3 is the current stable version.)

SDL_SetTextureBlendMode

Set the blend mode for a texture, used by SDL_RenderCopy().

Header File

Defined in SDL_render.h

Syntax

int SDL_SetTextureBlendMode(SDL_Texture * texture,
                            SDL_BlendMode blendMode);

Function Parameters

SDL_Texture * texture the texture to update.
SDL_BlendMode blendMode the SDL_BlendMode to use for texture blending.

Return Value

(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

If the blend mode is not supported, the closest supported mode is chosen and this function returns -1.

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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