Copy a portion of the texture to the current rendering target.
int SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,const SDL_Rect * srcrect, const SDL_Rect * dstrect);
|renderer||the rendering context|
|texture||the source texture|
|srcrect||the source SDL_Rect structure or NULL for the entire texture|
|dstrect||the destination SDL_Rect structure or NULL for the entire rendering target; the texture will be stretched to fill the given rectangle|
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
The texture is blended with the destination based on its blend mode set with SDL_SetTextureBlendMode().
The texture color is affected based on its color modulation set by SDL_SetTextureColorMod().
The texture alpha is affected based on its alpha modulation set by SDL_SetTextureAlphaMod().
This function is available since SDL 2.0.0.