Copy a portion of the texture to the current rendering target.
Defined in SDL_render.h
int SDL_RenderCopy(SDL_Renderer * renderer,
SDL_Texture * texture,const SDL_Rect * srcrect,
const SDL_Rect * dstrect);
SDL_Renderer * | renderer | the rendering context. |
SDL_Texture * | texture | the source texture. |
const SDL_Rect * | srcrect | the source SDL_Rect structure or NULL for the entire texture. |
const SDL_Rect * | dstrect | the destination SDL_Rect structure or NULL for the entire rendering target; the texture will be stretched to fill the given rectangle. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
The texture is blended with the destination based on its blend mode set with SDL_SetTextureBlendMode().
The texture color is affected based on its color modulation set by SDL_SetTextureColorMod().
The texture alpha is affected based on its alpha modulation set by SDL_SetTextureAlphaMod().
This function is available since SDL 2.0.0.