Copy a portion of the texture to the current rendering, with optional rotation and flipping.
int SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,const SDL_Rect * srcrect, const SDL_Rect * dstrect, const double angle, const SDL_Point *center, const SDL_RendererFlip flip);
|renderer||the rendering context|
|texture||the source texture|
|srcrect||the source SDL_Rect structure or NULL for the entire texture|
|dstrect||the destination SDL_Rect structure or NULL for the entire rendering target|
|angle||an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction|
|center||a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around
|flip||a SDL_RendererFlip value stating which flipping actions should be performed on the texture|
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Copy a portion of the texture to the current rendering target, optionally rotating it by angle around the given center and also flipping it top-bottom and/or left-right.
The texture is blended with the destination based on its blend mode set with SDL_SetTextureBlendMode().
The texture color is affected based on its color modulation set by SDL_SetTextureColorMod().
The texture alpha is affected based on its alpha modulation set by SDL_SetTextureAlphaMod().
This function is available since SDL 2.0.0.