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A structure containing a template for a Constant effect.
Defined in [SDL_haptic.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_haptic.h), but apps should _only_ `#include "SDL.h"`!
typedef struct SDL_HapticConstant
{/* Header */
/**< ::SDL_HAPTIC_CONSTANT */
Uint16 type; /**< Direction of the effect. */
SDL_HapticDirection direction;
/* Replay */
/**< Duration of the effect. */
Uint32 length; /**< Delay before starting the effect. */
Uint16 delay;
/* Trigger */
/**< Button that triggers the effect. */
Uint16 button; /**< How soon it can be triggered again after button. */
Uint16 interval;
/* Constant */
/**< Strength of the constant effect. */
Sint16 level;
/* Envelope */
/**< Duration of the attack. */
Uint16 attack_length; /**< Level at the start of the attack. */
Uint16 attack_level; /**< Duration of the fade. */
Uint16 fade_length; /**< Level at the end of the fade. */
Uint16 fade_level; } SDL_HapticConstant;
This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect.
A constant effect applies a constant force in the specified direction to the joystick.
<bgcolor="#EDEDED">Header |
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Uint16 |
type |
SDL_HAPTIC_CONSTANT |
direction |
direction of the effect |
|
<bgcolor="#EDEDED">Replay |
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Uint32 |
length |
duration of the effect |
Uint16 |
delay |
delay before starting the effect |
<bgcolor="#EDEDED">Trigger |
||
Uint16 |
button |
button that triggers the effect |
Uint16 |
interval |
how soon it can be triggered again after button |
<bgcolor="#EDEDED">Constant |
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Sint16 |
level |
strength of the constant effect |
<bgcolor="#EDEDED">Envelope |
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Uint16 |
attack_length |
duration of the attack |
Uint16 |
attack_level |
level at the start of the attack |
Uint16 |
fade_length |
duration of the fade |
Uint16 |
fade_level |
level at the end of the fade |
CategoryAPI, CategoryAPIStruct, CategoryStruct, CategoryForceFeedback, CategoryDraft