The generic template for any haptic effect.
Defined in SDL_haptic.h
typedef union SDL_HapticEffect
{/* Common for all force feedback effects */
/**< Effect type. */
Uint16 type; /**< Constant effect. */
SDL_HapticConstant constant; /**< Periodic effect. */
SDL_HapticPeriodic periodic; /**< Condition effect. */
SDL_HapticCondition condition; /**< Ramp effect. */
SDL_HapticRamp ramp; /**< Left/Right effect. */
SDL_HapticLeftRight leftright; /**< Custom effect. */
SDL_HapticCustom custom; } SDL_HapticEffect;
All values max at 32767 (0x7FFF). Signed values also can be negative. Time values unless specified otherwise are in milliseconds.
You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. Neither delay, interval, attack_length nor fade_length support SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of SDL_HAPTIC_INFINITY.
Button triggers may not be supported on all devices, it is advised to not use them if possible. Buttons start at index 1 instead of index 0 like the joystick.
If both attack_length and fade_level are 0, the envelope is not used, otherwise both values are used.
Common parts:
// Replay - All effects have this
// Duration of effect (ms).
Uint32 length; // Delay before starting effect.
Uint16 delay;
// Trigger - All effects have this
// Button that triggers effect.
Uint16 button; // How soon before effect can be triggered again.
Uint16 interval;
// Envelope - All effects except condition effects have this
// Duration of the attack (ms).
Uint16 attack_length; // Level at the start of the attack.
Uint16 attack_level; // Duration of the fade out (ms).
Uint16 fade_length; // Level at the end of the fade. Uint16 fade_level;
Here we have an example of a constant effect evolution in time:
Strength
^
|
| effect level --> _________________
| / \
| / \
| / \
| / \
| attack_level --> | \
| | | <--- fade_level
|
+--------------------------------------------------> Time
[--] [---]
attack_length fade_length
[------------------][-----------------------]
delay length
Note either the attack_level or the fade_level may be above the actual effect level.