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A structure that contains a template for a left/right effect.
<bgcolor="#EDEDED">Header |
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Uint16 |
type |
SDL_HAPTIC_LEFTRIGHT |
<bgcolor="#EDEDED">Replay |
||
Uint32 |
length |
duration of the effect |
<bgcolor="#EDEDED">Rumble |
||
Uint16 |
large_magnitude |
control of the large controller motor |
Uint16 |
small_magnitude |
control of the small controller motor |
This struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect.
The left/right effect is used to explicitly control the large and small motors, commonly found in modern game controllers. One motor is high frequency, the other is low frequency.
CategoryStruct, CategoryForceFeedback, CategoryDraft